API Documentation
nkGraphics::RenderQueue Member List

This is the complete list of members for nkGraphics::RenderQueue, including all inherited members.

addEntity()nkGraphics::RenderQueuevirtual
appendQueue(RenderQueue *other)nkGraphics::RenderQueue
clearQueue()nkGraphics::RenderQueuevirtual
eraseEntity(Entity *ent)nkGraphics::RenderQueuevirtual
Exportable()nkExport::Exportable
exportClassToTree(nkExport::Node *rootNode) overridenkGraphics::RenderQueuevirtual
getAccelerationStructureBuffer() constnkGraphics::RenderQueuevirtual
getEntity(unsigned int index) constnkGraphics::RenderQueue
getEntityCount() constnkGraphics::RenderQueue
getHidden() constnkGraphics::RenderQueue
getIndex() constnkGraphics::RenderQueue
getName() constnkGraphics::RenderQueue
getRaytraced() constnkGraphics::RenderQueue
getRenderableCount() constnkGraphics::RenderQueue
getRenderQueue() constnkGraphics::RenderQueue
importClassFromTree(nkExport::Node *rootNode) overridenkGraphics::RenderQueuevirtual
setHidden(bool value)nkGraphics::RenderQueue
setIndex(unsigned int index)nkGraphics::RenderQueue
setName(const nkMemory::StringView &name)nkGraphics::RenderQueuevirtual
setRaytraced(bool value)nkGraphics::RenderQueuevirtual
setRenderingQueue(bool value)nkGraphics::RenderQueue
updateAddMesh(SubEntity *subEnt)nkGraphics::RenderQueuevirtual
updateDeleteMesh(SubEntity *subEnt)nkGraphics::RenderQueuevirtual
updateEntityNode(Entity *ent)nkGraphics::RenderQueuevirtual
updateSwapMesh(SubEntity *subEnt)nkGraphics::RenderQueuevirtual
updateSwapShader(Entity *ent)nkGraphics::RenderQueuevirtual
updateSwapShaderRaytracing(Entity *ent, Shader *oldShader, Shader *newShader)nkGraphics::RenderQueuevirtual
~Exportable()nkExport::Exportablevirtual